During the course of the Automatron DLC I left Ada's personality on. I liked hearing her speak as we did the quests. However now that she is basically just a settler, walking around my settlement, she will not shut up.
I tried to turn off the personality but I get the message that it is to late to do that. Dang!
I like to see her walking around the settlement, but for the love of god put a sock in it!
I would hate to send her away to some remote settlement just to shut her up, but it may come to that.
Luffy, a 17-year-old boy that defies your standard definition of a pirate. His last words before his death revealed the existence of the greatest treasure in the world,. Enter Monkey D. One piece opening 21 mp3. It was this revelation that brought about the Grand Age of Pirates, men who dreamed of finding (which promises an unlimited amount of riches and fame), and quite possibly the most coveted of titles for the person who found it, the title of the Pirate King. The capture and death of Roger by the World Government brought a change throughout the world.
Can anyone help? Thanks!
For the Fallout: New Vegas character, see Ada Straus. |
Ada
Biography
sex
affiliation
role
Physical Traits
Gameplay
appearances
quests
Mechanical Menace
A New Threat
Headhunting
Restoring Order
Rogue Robot
A New Threat
Headhunting
Restoring Order
Rogue Robot
Statistics
base SPECIAL
derived stats
Hit Points: 195 + ([Player Level - 10] x 5)![Mods Mods](/uploads/1/2/3/7/123701326/651258724.png)
Damage Res.: | 25% |
Behavior
aggression
Fallout 4 Add Mods
confidence
assistance
Technical
combat style
CK race
Additional info
dialogue
“My friends..they were simple traders. All dead at the hands of your robots.”— To The Mechanist
Ada is a robotic companion living in the Commonwealth in 2287.
BackgroundEdit
Ada is a heavily modified assaultron robot, with sentry bot and protectron parts, she was created by Jackson, and traveled with his caravan, which specialized in mechanical repairs and trade, throughout the Commonwealth. Jackson's caravan attracted the attention of the Mechanist, and after three attacks, every member of the caravan except Ada had perished. Ada is first encountered during the quest Mechanical Menace during which the Sole Survivor must help Ada eliminate the robots that attacked her caravan. You encounter her just Northeast of Wattz Consumer Electronics when her caravan is attacked the third time.
Interactions with the player characterEdit
Interactions overviewEdit
General | Services | Quests | ||||||||||||
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QuestsEdit
- Mechanical Menace: Ada and her caravan are under attack from the Mechanist's robots, it's up to the Sole Survivor to try and save them.
- A New Threat: Ada and the Sole Survivor travel to the General Atomics factory to engage the Mechanist's forces.
- Headhunting: After finding the first Radio Beacon, Ada tasks the Sole Survivor in finding more - in hopes of them finding the Mechanist.
- Restoring Order: Ada now knows the location of the Mechanist - it's time to stop them once and for all.
- Rogue Robot: If Isabel Cruz is killed at the end of Restoring Order, Ada can be asked to scan for remaining Mechanist robots in the Commonwealth.
InventoryEdit
NotesEdit
- If dismissed, and no location is specified, she will relocate to the Red Rocket truck stop, but will not count towards that settlement's population. If a location is specified, including Red Rocket truck stop, she will count towards the population of that settlement.
- When she is the companion, upon talking to her she can give several random junk items, a trait she shares with all player-built automatrons that have their personality subroutines activated.
- She is one of three companions that can be ordered to steal owned items.
- She is one of several companions modifiable at the robot workbench.
- She is the only companion aside from Dogmeat that doesn't care about the Sole Survivor's actions at all. She will offer advice and her opinion depending on the situation like any other companion but will never gain or lose affinity. As a result, there are no affinity perks to be gained from Ada.
- Being a modifiable robot, Ada can be upgraded with lockpicking or hacking capabilities to cover for the Sole Survivor's potential shortcomings in any of those fields, should Cait or Nick Valentine be unavailable for some reason.
- She will not ride as a passenger on a Vertibird.
- If taken to Vault 111 to see the Sole Survivor's spouse, she will not make any comments.
- Codsworth's tone of voice, when first meeting Ada, could be interpreted as flirtatious.
- Ada uses the same body animation (hands and legs) when equipped with a head laser or mesmetron (robobrain head).
- Ada will lament on not having a vacuum attachment when entering certain cluttered or dirty rooms.
- While still a companion character, no remarks will be made about Ada in her presence as there would be for other base companions.
- If the player character takes off all clothes while with her, she may remark 'people look so strange without their clothes on' or 'running around without clothes on doesn't seem like the smartest thing to do in an environment like this.'
AppearancesEdit
Ada appears only in the Fallout 4add-onAutomatron. Nova launcher old version.
Behind the scenesEdit
- Ada is likely named after Ada Lovelace, a real-world mathematician and an early innovator in the field of computer science. She shares her namesake with Lady Lovelace, another assaultron present at the Easy City Downs.
- Some of Ada's dialogue lines are references to pop culture and science fiction. For example, 'resistance is futile' is a reference to the Borg in Star Trek. After using a terminal, Ada may say 'Using a keyboard. How quaint.', a reference to a similar line from Mr. Scott in Star Trek IV: The Voyage Home. Another one is found during Restoring Order when she mentions 'It feels like: Poetry in motion,' referring to the popular song by Johnny Tillotson in 1960.
BugsEdit
- Playstation 4Xbox One During the quest A New Threat, when one has to install the Radar Beacon on Ada with the robot workbench, only the option to modify her legs will be available, making the quest incompletable. [verified]
- Playstation 4 Ada can be commanded to pick up an infinite amount of items using the command action thus making her carrying capacity unlimited. [verified]
- PCPlaystation 4Xbox One When commanded to hack a terminal she won't acknowledge the command and continue to behave as if it was never given. Fix - Requires the game to be restarted. [verified]
- PCPlaystation 4Xbox One As a companion, Ada will repeatedly back up and run into the player.[verified]
- Playstation 4 Will sometimes disappear without a trace. Fix - Select a new companion.[verified]
- PCPlaystation 4Xbox One Ada will behave as if you went to confront the Mechanist by yourself, asking questions like 'what did she say?' even if she is present—and spoke—during the final dialogue. [verified]
- Playstation 4 There is a chance you will not be able to talk to her at all if nearby raiders interrupt the conversation when first responding to the caravan distress call. [verified]
- To prevent this, make sure the area is clear of them before talking to her.
- Playstation 4 Ada’s pathing appears to be bugged; if commanded to go somewhere or do something she make choose an unnecessarily long or impossible route. If she is caught on small pieces of irregular geometry i.e. rubble, she will tell the player she cannot go where commanded instead of walking around it. [verified]
![Fallout 4 ada won Fallout 4 ada won](/uploads/1/2/3/7/123701326/139837680.png)
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